Materiales en 3D Studio Max: Multi/Sub-Object

El material Multi/Sub-Object es uno de los materiales más útiles que nos podemos encontrar en 3D Studio Max. Como ya vimos en Cómo crear materiales en 3D Studio Max, este material nos permite tener varios materiales dentro del mismo. Este número puede ir de 2 a 99, en función de los que necesitemos.

Una vez seleccionado el material Multi/Sub-Object, nos dará dos opciones para reemplazar el material anterior:

  1. Discard old material? Descartar el antiguo material.
  2. Keep old material as sub-material? Mantener el antiguo material como un submaterial.

Dentro del editor de materiales nos encontraremos con las siguientes partes para configurar nuestro Multi/Sub-Object:

  1. Nombre del material.
  2. Tipo de material.
  3. Número de submateriales o materiales secundarios que componen este material.
  4. Establecer número de submateriales.
  5. Añadir (Add) o borrar (Delete) submateriales, uno a uno.
  6. Identidad del submaterial.
  7. Nombre del submaterial.
  8. Submaterial. Esta casilla actúa como la casilla de elección de material en cualquier tipo de material. Podremos añadir un material de la lista (como pueden ser Standard o VRayMtl) y configurarlo como hacemos normalmente, o cargar un material de nuestra librería.
  9. Estado en el que se encuentra ese material secundario, encendido o apagado.

Una vez que hayamos colocado los submateriales necesarios para crear nuestro material Multi/Sub-Object, lo aplicaremos sobre el objeto. Estos submateriales se colocarán de manera aleatoria, por lo que es aquí donde podemos cambiar el número de lugar desde la casilla de identidad del submaterial.

Cabe decir, que podemos utilizar los materiales que hemos utilizado como submaterial en nuestro Multi/Sub-Object de manera individual y sencilla. Para ello solo tenemos que acceder al material Multi/Sub-Object y arrastrar uno de esos materiales al objeto al que se lo queremos aplicar.

Además, algunos objetos necesitarán que, previamente, los convirtamos en malla poligonal. De esta manera es mucho más fácil controlar qué submaterial va a cada parte de nuestro objeto, ya que seleccionando «polygon», en la pestaña «polygon smoothing groups» encontraremos una serie de números que corresponden con cada cara. Es así como, por ejemplo, podemos nombrar una cara con el número 3 y cerciorarnos de que el submaterial 3 será el que le sea aplicado.

Clic derecho en el objeto – Convert to – Editable poly

Estos serían los pasos básicos para crear un material Multi/Sub-Object.

 

45 Replies to “Materiales en 3D Studio Max: Multi/Sub-Object”

  1. Fantastic goods from you, man. I have take into accout
    your stuff prior to and you are simply too magnificent.
    I really like what you have received here, really like what you are saying and the way by which you say
    it. You’re making it entertaining and you continue to take care of to keep it smart.
    I cant wait to learn far more from you. This is really a great
    site.

  2. This is the perfect webpage for anyone who would like
    to find out about this topic. You realize a whole lot its almost hard
    to argue with you (not that I really would want to…HaHa).
    You definitely put a brand new spin on a topic
    that’s been written about for many years. Excellent stuff, just wonderful!

  3. Howdy would you mind sharing which blog platform you’re working with?
    I’m planning to start my own blog in the near future but I’m having a difficult time making a
    decision between BlogEngine/Wordpress/B2evolution and Drupal.
    The reason I ask is because your layout seems different then most
    blogs and I’m looking for something unique.
    P.S Apologies for getting off-topic but I had to ask!

  4. A fascinating discussion is worth comment. There’s no doubt
    that that you should publish more on this subject matter, it may not be a taboo
    subject but generally folks don’t talk about such topics.
    To the next! Best wishes!!

  5. Its like you read my mind! You appear to understand a lot approximately this, such as you wrote the ebook in it
    or something. I believe that you can do with some p.c.

    to force the message home a little bit, but other than that, that is great blog.
    A great read. I will certainly be back.

  6. Hi there would you mind sharing which blog platform
    you’re using? I’m planning to start my own blog in the near
    future but I’m having a hard time choosing between BlogEngine/Wordpress/B2evolution and Drupal.
    The reason I ask is because your layout seems different then most blogs and I’m looking for something unique.
    P.S Apologies for getting off-topic but
    I had to ask!

  7. I have to thank you for the efforts you have put in writing this website.

    I am hoping to see the same high-grade content by you in the future as well.
    In fact, your creative writing abilities has motivated
    me to get my very own blog now 😉

  8. Heya! I just wanted to ask if you ever have any problems with
    hackers? My last blog (wordpress) was hacked and I ended up losing months of hard
    work due to no data backup. Do you have any methods
    to protect against hackers?

  9. I loved as much as you will receive carried out right here.
    The sketch is attractive, your authored subject matter stylish.

    nonetheless, you command get got an shakiness over that you wish be delivering the following.
    unwell unquestionably come more formerly again as exactly the
    same nearly a lot often inside case you shield this hike.

  10. Hmm is anyone else encountering problems with the images on this blog loading?
    I’m trying to determine if its a problem on my end or if it’s the blog.
    Any feed-back would be greatly appreciated.

Deja un comentario

Tu dirección de correo electrónico no será publicada.